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Synergies

Synergies count different creatures of a type on your board. Extra copies of the same creature and units on your bench do not increase the count. Type effectiveness affects abilities only.

Start with a threshold you can reach using different creatures. Bench units do not count. A new type on the board may help more than an unmerged duplicate: compare costs and abilities in the collection.

✦ Blaze2/4/5: Blaze attacks burn for 60/160/240 damage per second for 3 seconds.
≈ Tide2/4/6: Tide creatures gain 6/24/30 extra energy per basic attack.
❧ Verdant2/3: Verdant creatures recover 4/8% of maximum health each second.
ϟ Volt2/4: Your whole team starts with 25/45 extra energy. Volt abilities also shock enemies beside the target.
❄ Frost2/4: Frost attacks reduce the target’s attack speed by 55/95% for 2 seconds.
◆ Brawl2/4: Brawl creatures deal 80/160% more basic attack damage and heal for 20% of basic damage dealt.
⁙ Toxin2/3/5: Toxin attacks poison for 20/70/130 damage per second for 4 seconds and halve healing received.
⬡ Terra2/3/5: Terra creatures take 12/19/30% less damage.
≋ Gale2/4/6: Gale creatures dodge 10/25/40% of basic attacks.
◉ Mind2/4/5: Mind abilities deal 40/85/140% more damage.
◈ Shade1: All enemies begin combat with 12% less defense and special defense.
⌁ Drake1: Your whole team gains 8% attack, special attack and attack speed.