Synergies
Synergies count different creatures of a type on your board. Extra copies of the same creature and units on your bench do not increase the count. Type effectiveness affects abilities only.
Start with a threshold you can reach using different creatures. Bench units do not count. A new type on the board may help more than an unmerged duplicate: compare costs and abilities in the collection.
| ✦ Blaze | 2/4/5: Blaze attacks burn for 60/160/240 damage per second for 3 seconds. |
| ≈ Tide | 2/4/6: Tide creatures gain 6/24/30 extra energy per basic attack. |
| ❧ Verdant | 2/3: Verdant creatures recover 4/8% of maximum health each second. |
| ϟ Volt | 2/4: Your whole team starts with 25/45 extra energy. Volt abilities also shock enemies beside the target. |
| ❄ Frost | 2/4: Frost attacks reduce the target’s attack speed by 55/95% for 2 seconds. |
| ◆ Brawl | 2/4: Brawl creatures deal 80/160% more basic attack damage and heal for 20% of basic damage dealt. |
| ⁙ Toxin | 2/3/5: Toxin attacks poison for 20/70/130 damage per second for 4 seconds and halve healing received. |
| ⬡ Terra | 2/3/5: Terra creatures take 12/19/30% less damage. |
| ≋ Gale | 2/4/6: Gale creatures dodge 10/25/40% of basic attacks. |
| ◉ Mind | 2/4/5: Mind abilities deal 40/85/140% more damage. |
| ◈ Shade | 1: All enemies begin combat with 12% less defense and special defense. |
| ⌁ Drake | 1: Your whole team gains 8% attack, special attack and attack speed. |